As Nvidia’s DLSS 5 attracts AI slop heat, Jensen Huang says gamers are completely wrong

The DLSS 5 backlash train is still rolling, and now Nvidia‘s CEO has stepped in to address it directly. At a press Q&A during GTC 2026, Jensen Huang told critics they are “completely wrong” about the technology, offering his most direct response to the outcry so far.

What exactly did Huang say?

According to Tom’s Hardware, Huang dismissed the wave of criticism, arguing that DLSS 5 is not a post-processing filter slapped on top of a finished frame. Instead, it’s a generative system that operates at the geometry level and works with a scene’s existing structure rather than overriding it.

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He reinforced recent reassurances from Nvidia and Bethesda, saying that developers can fine-tune the generative AI to match their artistic style, and that the technology “doesn’t change the artistic control.” Huang also suggested that developers could use it to create wildly different looks while retaining full

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