For all the noise around AI conquering chess, go, and now even coding, there is still a pretty glaring weakness hiding underneath those wins. AI is still pretty bad at handling a new video game it has never seen before.
The core argument of a new paper by NYU talks about how these headline-grabbing milestones have painted a misleading picture of how close machines are to real general intelligence.
Distinction really matters.
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Chess and Go are impressive achievements, but these are games with fixed rules and a structured environment, compared to the complex modern video games. NYU notes that AI has yet to master human-like intelligence since it can’t adapt well.
Where AI remains lacking
According to researchers, many of AI’s biggest gaming successes are based on systems that are finely tuned to one specific game. In those defined boundaries, AI
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